Showing posts with label android apps. Show all posts
Showing posts with label android apps. Show all posts

Friday, February 17, 2012

Screenshots - Updates

Hello everyone! I apologize, I haven't posted anything in over three weeks! No worries, though, I'm still here and steadily working on my first game! (Which is going, eh, okay) The ball is rolling slowly, but I'm going to give out a few screenshots of how it looks now (with my crappy, ten-minute-drawn pixel graphics). Obviously the game won't appear this way when I'm finished, but here are some shots:






It's not much, but as time passes it should be a really fun game to play -- very Spore-like in that you grow, evolve as you eat, and customize when you evolve, but mobile, of course, and centered around just your creature's life and not so much the species as a whole. We're throwing around ideas for mini-games, resource gathering (not in space), boss battles... Anyway, there's a little sneak preview at super-early development. I will try to post something else soon.

Friday, January 6, 2012

GoogHacks Lite v1.1 Released!

I just released GoogHacks version 1.1 to the Android App Market!

Here's what's new:
  • How-to & Tips Info Added - Had a comment about some confusion on how to download, so I figured a nice How-to/Tips window at the initial installation would be helpful.
  • Menu Added (not an ActionBar) - I added a simple menu for accessing a couple of things people may be interested in using.
  • Info Button Added - Put this in the menu so you can review it if you're having trouble locating files.
  • Blog Button Added - Links you directly to my main page! Nothing better than staying up to date on the latest apps!
  • Rate Me Button Added - Only one lonely fellow has rated me as of this post... Seems kind of slim for 200 installs, so I put a market link in the menu as well.
I'm getting pretty hyped up about how well GoogHacks is doing. I've been averaging about 20 installs a day since Christmas, which means word is getting out there. If the word keeps spreading and this app really starts getting some attention you can look forward to some frequent updates and some of those powerful tools I've been talking about. Hope everyone that's reading this is enjoying my app. Don't forget to rate my app if you like it or have a suggestion for me! Thanks!

Android Link: GoogHacks Lite v1.1

Monday, December 12, 2011

GoogHacks Lite Update / Art App Progress

GoogHacks Lite is doing well as a free app! It's averaging about 7 installs a day. That's exciting because I have a lot of plans for it, but it will take more than just 50-ish installs before it will become something I deem marketable (aka: Updates!)... Logically it would be wise to wait until around 1,000 installs and a bit of ad-revenue starts coming in as a result. Economically it would be more wise to wait until around 10,000 installs. Astronomically I should wait until 100,000 installs and a decent yearly salary coming from it. Realistically I'll probably wait another two weeks to see if anyone leaves any comments and then release an update. What can I say, I'm a softy for installs.

The art app idea I've been throwing around isn't exactly in the idea form anymore. I've built the basic design already, using the standard design with not-so-standard code... which has resulted in a quick, dependable interface that actually functions like an art app should! I still have a long ways to go, but I'm up to building tools!

"Android Art App" Lite Tool Plans:
  • Draw (Done)
  • Color (Done)
  • Brush Size (Done)
  • Eye Dropper (Done)
  • Name (Done, Unreleased)
  • Undo (Structure Built)
  • Fill Bucket (Reviewing Options)
  • Save (Planning Stage)
  • Open (Planning Stage)
  • Facebook Upload (Concept Stage)
  • Icon (Concept Stage)
My deadline to release a Lite version is in two days... With all these tools and functions to build, the pressure IS on! :D

Thursday, December 8, 2011

New App: GoogHacks Lite

I released GoogHacks Lite late yesterday with very little pomp, but lots of circumstance because the Android Market Apps are hell to setup. (C'mon, if WebOS can make it easy, everyone can, right? Right?) I wasn't liking the limited attention GoogHacks was receiving and decided that a free version would boost my outlook on the future of GoogHacks. So naturally depending on the popularity of GoogHacks Lite over the next few months will determine if I decide to move forward with widening its scope; lots of great plans for it, but not worth it if no one is willing to spend a dollar to get it.