Friday, September 26, 2025

GoogHacks Re-Released!!!

 Over 17 years ago I released an app to the Android market that readily exposed public file servers using Google's embedded syntax. I enjoyed the experience but maintaining the app over the years of fractured Android SDK versions had me put it on the back burner.


Today, T.N. Development Team re-released a raw, fully public and open-source version of GoogHacks to the web!


You can reach it at: https://tndevteam-tommy.github.io/


There's nothing inherently special about it if you're already intimately familiar with "Google Dorking" but most aren't and most don't use it to its full potential. It's an incredibly powerful research tool and while I'm the first to admit that this tool is NOT safe for public consumption (viruses and legal-gray-area content abound), being the "chaotic neutral" engineer that I am, the educational pursuit is constant and necessary!


Simply using the app will not harm your system but if you intend to hunt down copyrighted or nefarious content - you WILL find it. SO, if this is your first foray into dorking - please USE WITH CAUTION; you could potentially expose yourself and/or your systems to infringement issues or worse...


Feel free to let me know how it goes for you - I'm both excited and terrified for the feedback. Enjoy!

Tuesday, March 20, 2012

GoogHacks Lite v1.2 Released!

I just made a few minor modifications to GoogHacks Lite and released them with GoogHacks Lite v1.2! I added an Image search due to some feedback suggesting I go ahead and do it, modified the eBooks search so that it was more effective, and fixed a few minor errors that have been reported. Let that be a lesson to anyone that's interested in anything new being available in the GoogHacks app: I do read my comments and make changes accordingly.

Download GoogHacks Lite v1.2

Friday, February 17, 2012

Screenshots - Updates

Hello everyone! I apologize, I haven't posted anything in over three weeks! No worries, though, I'm still here and steadily working on my first game! (Which is going, eh, okay) The ball is rolling slowly, but I'm going to give out a few screenshots of how it looks now (with my crappy, ten-minute-drawn pixel graphics). Obviously the game won't appear this way when I'm finished, but here are some shots:






It's not much, but as time passes it should be a really fun game to play -- very Spore-like in that you grow, evolve as you eat, and customize when you evolve, but mobile, of course, and centered around just your creature's life and not so much the species as a whole. We're throwing around ideas for mini-games, resource gathering (not in space), boss battles... Anyway, there's a little sneak preview at super-early development. I will try to post something else soon.

Saturday, January 21, 2012

Game Under Development

Great news! I am officially building an Android game! The concept is both original and addictive -- at this point it's probably not a good idea to give you much more than this, but I will say that it will be very like certain creature-building games mixed with mini-games and other fun aspects that I love in flash games. There's more good news though! I've officially added another member to the team and he will be helping me with the development process from beginning to end; we're also very likely going to pull an artist into the mix as the code begins to come together (because my graphic-design skills are flaky at best)! Anyway, our newest member is going to head up the concept development and play-ability portions of the team, but for now will just be focusing on this one game; don't want to crush the newbie in work. Well, everyone enjoy the rest of their weekend, I'm gonna get back to hacking this thing out.

Monday, January 16, 2012

Small Tweaks

Should release an update to GoogHacks Lite soon that will tweak a few things. Namely my tips screen can be a little annoying to get rid of on smaller screens. Other than that, I'm just trooping along with my art app, but still not ready to release a beta version. I should be working on the Premium version of GoogHacks, but I'm a bit of an art nerd so it hasn't happened yet. Also, hopefully going to add a new developer to the team today and begin working on an android game! Something simple, but addictive, of course, but we'll see how that goes. 

Look for an update soon!

Friday, January 6, 2012

GoogHacks Lite v1.1 Released!

I just released GoogHacks version 1.1 to the Android App Market!

Here's what's new:
  • How-to & Tips Info Added - Had a comment about some confusion on how to download, so I figured a nice How-to/Tips window at the initial installation would be helpful.
  • Menu Added (not an ActionBar) - I added a simple menu for accessing a couple of things people may be interested in using.
  • Info Button Added - Put this in the menu so you can review it if you're having trouble locating files.
  • Blog Button Added - Links you directly to my main page! Nothing better than staying up to date on the latest apps!
  • Rate Me Button Added - Only one lonely fellow has rated me as of this post... Seems kind of slim for 200 installs, so I put a market link in the menu as well.
I'm getting pretty hyped up about how well GoogHacks is doing. I've been averaging about 20 installs a day since Christmas, which means word is getting out there. If the word keeps spreading and this app really starts getting some attention you can look forward to some frequent updates and some of those powerful tools I've been talking about. Hope everyone that's reading this is enjoying my app. Don't forget to rate my app if you like it or have a suggestion for me! Thanks!

Android Link: GoogHacks Lite v1.1

Thursday, December 22, 2011

Keeping You Posted

You will have to forgive the radio-silence for a while -- I'm focused and I want to get the base art app out quickly. This is just a quick update to let you know I'm here and working. GoogHacks continues to do well for a baby app; I've had some good feedback on the forums (but no comments, guess I need to build a link in-app) but at the moment I am focused on the art app. I have implemented a functional bucket, but it isn't perfect - either its 100% effective and too slow, or 90% effective and fast. Considering art is about blending and working with the tools you have (at least for myself) I am going with 90% effective and fast until further notice. I've moved on to creating an alpha interface, and may dabble in a few other tools including opening images, but then I'm going to build the undo process and start into creating a layering interface... The interface will need a seismic overhaul because, to me, an art app should be all about shortcut keys and speed when it comes to accessing the tools you need. I'm excited and working hard. Hope everyone has a great Christmas/Holiday season.

Additional Update:
  • Finally figured out what was glitching the floodFill algorithm (Color Fill) YEAH!
  • Tweaked Brush Size interface to be Brush Settings interface
  • Added opacity to the Brush Settings interface
  • Added antialias and dither checkboxes to Brush Settings interface
  • Fixed error with Brush Settings interface
  • Removed color tolerance until further notice (too giltchy)
  • Began work on Open Image option
  • Tweaked Undo/Redo a little to prepare for full integration (still not functional)
  • Getting excited about Christmas (hohoho)